Can I Get Your Back
Outcomes
- Shared Responsibility: By swapping places, participants recognize that both “leading” (initiating moves) and “following” (accepting requests) are vital to success.
Foster Trust & Collaboration: Players rely on one another’s signals, mirroring real-world dependencies in PwC teams.
Agility in Leadership & Followership: Encourages individuals to seamlessly shift between giving and receiving support.
Team Bonding: Ideal for forging or rekindling team connections, especially when welcoming new members or resolving tensions.
Responsiveness & Clear Signals: Just as in client-facing or internal PwC projects, clarity and confirmation reduce misunderstandings.
When to Use
Team Formation: Break the ice in newly established groups.
Reconnection: Help teams re-center on collaborative spirit after a challenging period.
Onboarding: Integrate new members, emphasizing mutual support and open communication.
Use CAN I GET YOUR BACK whenever you want to reinforce a trust-oriented, supportive atmosphere in PwC’s in-person gatherings.
Instructions
1. Form a Circle
- All players stand facing one another in a clear space, ensuring everyone can make eye contact.
2. Initiate Support
- One player makes eye contact with someone across the circle, points to them, and asks: “Can I get your back?”
- Emphasize clear, direct signals so the intended person knows they’re being addressed.
3. Confirm & Move
- The chosen person replies “Yes” (with a nod or affirmative body language).
- The original player then walks to take that person’s place in the circle.
4. Pay It Forward
- The person who has just vacated their spot now points to another player across the circle and asks, “Can I get your back?”
- Once again, the new recipient responds with “Yes,” and the switch occurs.
5. Continue Until All Have Participated
- Everyone should have at least one turn to move or be moved to.
- You can keep going beyond that to reinforce teamwork if time allows.
Recommended Group Size & Time
- Larger Groups (5–20): This exercise comes to life with a bigger circle, allowing multiple switching opportunities.
- Time Frame: Typically 5–10 minutes, but it can be extended if more turns enrich trust or camaraderie.
Debrief
How did you experience the process of giving and receiving support during the game? How can this dynamic improve trust and collaboration within your PwC team?
In what ways did clear communication and mutual responsiveness impact the game’s success? How can you apply these practices to improve collaboration in PwC’s client engagements or internal projects?
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